- Home /
- Shop All /
- Design & Media /
- Adobe Creative /
- Adobe Flash CS5: A Comprehensive Approach
Product Description
Course length: 3.0 day(s)
Target Student: This course is intended for designers and developers who are new to Flash. The course covers the ACA and ACE exam objectives for Adobe Flash CS5, and is intended to help prepare students to take the Adobe Certified Associate and Adobe Certified Expert exams. Please refer to the media that accompanies this course for the documents named “Adobe Flash CS5 ACA Exam Objectives” and “Adobe Flash CS5 ACE Exam Objectives” that maps the ACA and ACE objectives to the content in the Adobe® Flash® CS5 series.
Prerequisites: To gain the most from this class, students should be familiar with the Windows environment, be familiar with the web and its terminologies, have a basic frame of reference for graphic and design applications, and have a desire to know the basic terminologies and components of ActionScript and its role as a Flash programming language.Appendix A: Localize
Content in Flash
Appendix B: Testing
and Debugging a Flash Application
Appendix C: Exporting
a Flash Application
Appendix D: Adobe
Flash CS5 New Features Mapping
Appendix E: Adobe®
Certified Expert Exam Objectives
Adobe® Flash® CS5: A Comprehensive Approach
Course Specifications
Course number: 084661Course length: 3.0 day(s)
Course Description
Course Objective: You will create and manipulate a wide variety of objects; plan, design and develop complex Flash projects; and build Flash applications using the advanced features of the Flash CS5 and ActionScript 3.0 applications.Target Student: This course is intended for designers and developers who are new to Flash. The course covers the ACA and ACE exam objectives for Adobe Flash CS5, and is intended to help prepare students to take the Adobe Certified Associate and Adobe Certified Expert exams. Please refer to the media that accompanies this course for the documents named “Adobe Flash CS5 ACA Exam Objectives” and “Adobe Flash CS5 ACE Exam Objectives” that maps the ACA and ACE objectives to the content in the Adobe® Flash® CS5 series.
Prerequisites: To gain the most from this class, students should be familiar with the Windows environment, be familiar with the web and its terminologies, have a basic frame of reference for graphic and design applications, and have a desire to know the basic terminologies and components of ActionScript and its role as a Flash programming language.
Hardware Requirements
- Intel® Pentium® 4 or AMD Athlon® 64 processor
- 1 GB of RAM or more recommended
- 3.5 GB of available hard-disk space for software installation; additional free space required during installation (cannot install on flash-based storage devices) and an additional 500 MB to run the course
- Color monitor with 1024 x 768 resolution and a 32-bit video card
- DVD-ROM drive
- Internet connection
Software Requirements
Each computer requires the following software:
- Microsoft® Windows® XP with Service Pack 2 (Service Pack 3 recommended) or Windows Vista® Home Premium, Business, Ultimate, or Enterprise with Service Pack 1 (certified for 32-bit Windows XP and Windows Vista); or Windows 7
- Adobe® Flash® CS5 Professional
- Adobe® Flash® Player 10
- Microsoft® Internet Explorer® 6.0 or above
Course Objectives
Upon successful completion of this course, students will be able to:- get started with Flash CS5.
- add shapes, colors, and lines with drawing and painting tools.
- create symbols and instances.
- identify and compare image types.
- manipulate objects.
- create and modify text and convert text to shapes.
- identify animation tools and features and create an animation.
- enter simple code in ActionScript and add a code snippet to Flash.
- plan a Flash project.
- design a project.
- manage symbols.
- lay out text in a Flash document.
- create advanced animations.
- add audio to a movie.
- work with ActionScript 3.0.
- publish a movie in different file formats.
- extend Flash.
- build a robust application using Flash.
- use videos in Flash CS5.
- program using advanced ActionScript code.
- deploy a Flash application.
Course Content
- Lesson 1: Getting Started with Flash CS5
- Topic 1A: Identify Components of the Flash CS5 Interface
- Topic 1B: Customize the Flash CS5 Interface
- Topic 1C: Introduce Rich Media Design Principles
- Lesson 2: Adding Shapes, Colors, and Lines with Drawing and Painting Tools
- Topic 2A: Identify Flash Drawing and Painting Components
- Topic 2B: Apply and Customize Colors
- Topic 2C: Use Drawing and Painting Tools
- Topic 2D: Work with Interacting Objects
- Lesson 3: Creating Symbols and Instances
- Topic 3A: Create Symbols
- Topic 3B: Create Symbol Instances
- Lesson 4: Identifying Image Types
- Topic 4A: Identify Copyright and Citation Requirements
- Topic 4B: Compare Vector and Bitmap Images
- Topic 4C: Optimize Bitmap Images for Flash
- Lesson 5: Manipulating Objects
- Topic 5A: Select Objects Using the Selection Tools
- Topic 5B: Transform Objects
- Topic 5C: Organize Objects with Layers
- Lesson 6: Working with Text
- Topic 6A: Add Text to a Document
- Topic 6B: Create Text Fields
- Lesson 7: Using Animation Basics to Create Animations
- Topic 7A: Create Animations with Frames and Keyframes
- Topic 7B: Create Tween Animations
- Lesson 8: Getting Started with ActionScript™
- Topic 8A: An Introduction to ActionScript
- Topic 8B: Coding with Basic ActionScript
- Topic 8C: Use Code Snippets
- Lesson 9: Planning a Flash Project
- Topic 9A: Understand a Workflow
- Topic 9B: Translate Workflow Plans to Flash
- Topic 9C: Identify Elements of a Project Plan
- Lesson 10: Designing a Project
- Topic 10A: Initiate a Project
- Topic 10B: Create Design Patterns
- Lesson 11: Managing Symbols
- Topic 11A: Use Movie Clips
- Topic 11B: Use Buttons
- Lesson 12: Laying Out Text
- Topic 12A: Lay Out Text in a Flash Movie
- Topic 12B: Embed Text Fonts in a Movie
- Lesson 13: Creating Advanced Animations
- Topic 13A: Work with Inverse Kinematics
- Topic 13B: Add Motion to Animations
- Topic 13C: Apply 3D Transformation to an Object
- Topic 13D: Apply Effects to an Object
- Lesson 14: Adding Audio to a Movie
- Topic 14A: Import Audio
- Topic 14B: Control Audio
- Lesson 15: Working with ActionScript™ 3.0
- Topic 15A: Understand Additional ActionScript Concepts
- Topic 15B: Add Interactivity Using ActionScript Elements
- Topic 15C: Use Dynamic Mask
- Topic 15D: Work with Pre-Built Components
- Lesson 16: Publishing a Movie in Different Formats
- Topic 16A: Add Metadata to SWF Files
- Topic 16B: Ensure Accessibility
- Topic 16C: Create Multiple Outputs
- Lesson 17: Extending Flash
- Topic 17A: Understand JSFL
- Topic 17B: Understand Adobe® Extension Manager CS5
- Lesson 18: Building an Application
- Topic 18A: Import Assets for an Animation
- Topic 18B: Edit Animations
- Topic 18C: Build a Navigation Structure
- Lesson 19: Using Videos in Flash
- Topic 19A: Encode Video Objects
- Topic 19B: Add Videos to a Movie
- Lesson 20: Programming with Advanced ActionScript
- Topic 20A: Introduction to Object-Oriented Programming
- Topic 20B: Use ActionScript for Animations
- Topic 20C: Load Data from an External Source
- Topic 20D: Create Custom Classes
- Lesson 21: Deploying a Flash Application
- Topic 21A: Create a Preloader
- Topic 21B: Publish a Flash Application