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Object-Oriented Programming: Principles
Course specifications
Course number: 77-906
Software version number:
Course length: 1 day(s)
Hardware/software required to run this course
A computer with a Web browser and an Internet connection. A small number of activities require Microsoft Windows.
Course description
Overview: This course introduces you to general principles underlying the practice of object-oriented programming. The concepts and principles in this course are presented in a generic manner, and as such are intended to prepare the student for programming in virtually any object-oriented programming language. Where specific illustrations are required, they are presented through pseudo-code.
Prerequisites: Windows 95: Introduction or equivalent understanding of computers and operating systems. It is helpful to have already taken Introduction to Programming.
Delivery method: Instructor-led, group-paced, classroom-delivery learning model with structured discussion activities.
Benefits: Students will learn general programming concepts that provide a basis for object programming in many different languages
Target student: The target student is interested in learning general object-oriented programming concepts. This course provides a foundation for students desiring to go on and learn one or more object-oriented programming languages.
What's next: Any of Element K's introductory courses on object-oriented programming languages would be a good course to take after this one. For example, students wishing to learn C++ programming could take "C++ Programming."
Object-Oriented Programming: Principles
Performance-based objectives
Lesson objectives help students become comfortable with the course, and also provide a means to evaluate learning. Upon successful completion of this course, students will be able to:
* Explain what constitutes an object-oriented approach to programming, and identify potential benefits of object-oriented programming over other approaches.
* Describe the following aspects of object-oriented programming: objects, classes, subclassing, inheritance, and polymorphism.
* List and describe the steps and critical attributes involved in a good software project plan.
* List and describe key attributes of software analysis and design tools and methodologies.
* Briefly describe the general benefits of using an object-oriented approach to developing windowed applications, including the use of application frameworks and class libraries.
* Briefly describe the general benefits of using an object-oriented approach to developing Web applications.
Object-Oriented Programming: Principles
Course content
Lesson 1: Overview and Benefits of Object-oriented Programming
- Approaches to Software Design
- Evolution of the Object Model
- Benefits of Object Programming
Lesson 2: The Object Model
- Objects
- Classes
- Subclassing and Inheritance
- Polymorphism
Lesson 3: From Plan to Product
- Developing a Plan
- Identifying Software Requirements
- Designing a General Class Structure
- Building a General Application Framework
- Implementing Features
- Final Polishing
Lesson 4: Tools and Methodologies
- Analysis and Design Methodologies
- Notations
Lesson 5: Object Programming in Windowed Environments
- Benefits of OOP in Windowed Application Environments
- Application Frameworks and Class Libraries
Lesson 6: Object Programming for the Web
- How Web Applications Work
- Web Objects
- Building a Simple Object-oriented Program
SKU | 077906S3 |
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Weight | 0.7900 |
Coming Soon | N/A |
Days of Training | 1 |
Audience | Student |
Product Family | Select |
Product Type | Print Courseware |
Electronic | No |
ISBN | 1587199572 |
Language | English |
Page Count | 132 |
Curriculum Library | No |
Year | N/A |
Manufacturer's Product Code | N/A |
Current Revision | 1.1 |
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Revision Notes | No Revision Information Available |
Original Publication Date | 2000-11-27 00:00:00 |
datafile | 077906S3 Data File |
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overhead | 077906S3 Overhead File |
rtf | 077906S3 RTF File |
outline | 077906S3 Outline File |